starlight_smooth_anim.h (779B)
1 // Copyright 2022 @art-was-here 2 // SPDX-License-Identifier: GPL-2.0+ 3 4 #ifdef ENABLE_RGB_MATRIX_STARLIGHT_SMOOTH 5 RGB_MATRIX_EFFECT(STARLIGHT_SMOOTH) 6 # ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS 7 8 static uint8_t phase_offsets[RGB_MATRIX_LED_COUNT]; 9 10 hsv_t STARLIGHT_SMOOTH_math(hsv_t hsv, uint8_t i, uint8_t time) { 11 if (phase_offsets[i] == 0) { 12 phase_offsets[i] = random8(); 13 } 14 hsv.v = scale8(abs8(sin8((time + phase_offsets[i]) / 2) - 128) * 2, hsv.v); 15 return hsv; 16 } 17 18 bool STARLIGHT_SMOOTH(effect_params_t* params) { 19 if (params->init) { 20 memset(phase_offsets, 0, sizeof(phase_offsets)); 21 } 22 return effect_runner_i(params, &STARLIGHT_SMOOTH_math); 23 } 24 25 # endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS 26 #endif // ENABLE_RGB_MATRIX_STARLIGHT_SMOOTH