#ifndef PPU_H #define PPU_H #include #include #include "rom.h" struct ppu { uint8_t vram[2048]; uint8_t oam[64*4]; uint8_t oam_addr; /* $2003 */ uint8_t palette[16*2]; uint16_t cycles, scanlines; struct rom *rom; uint8_t last_read; struct ppu_regs { uint16_t v : 15; /* current vram address */ uint16_t t : 15; /* temporary vram address */ uint16_t scroll_x : 9; /* x scroll position */ uint16_t scroll_y : 9; /* y scroll position */ uint8_t write_toggle : 1; /* first/second write toggle */ } regs; struct ppu_ctrl { /* $2000 */ uint8_t nmi_enable : 1; uint8_t master_slave : 1; uint8_t sprite_height : 1; uint8_t bg_tile_sel : 1; uint8_t sprite_tile_sel : 1; uint8_t inc_mode : 1; uint8_t nametable_base : 2; } ctrl; struct ppu_mask { /* $2001 */ uint8_t colour_emphasis : 3; uint8_t sprite_enable : 1; uint8_t bg_enable : 1; uint8_t sprite_left_enable : 1; uint8_t bg_left_enable : 1; uint8_t grayscale : 1; } mask; struct ppu_status { /* $2002 */ uint8_t vblank : 1; uint8_t sprite0_hit : 1; uint8_t sprite_overflow : 1; uint8_t pad : 5; } status; }; extern struct ppu ppu; void ppu_tick(void); #endif /* PPU_H */