update warframe layer
It was quite uncomfortable to use so I was using my old keyboard instead, defeating the purpose of creating that layer in the first place.
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dac1f1ef66
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@ -71,7 +71,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[3] = LAYOUT(
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[3] = LAYOUT(
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//,-----------------------------------------------------. ,-----------------------------------------------------.
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//,-----------------------------------------------------. ,-----------------------------------------------------.
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XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, TO(4), XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
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XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, TO(4), TO(4), XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
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//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
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//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
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XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
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XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
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//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
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//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
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@ -83,13 +83,13 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[4] = LAYOUT(
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[4] = LAYOUT(
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//,-----------------------------------------------------. ,-----------------------------------------------------.
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//,-----------------------------------------------------. ,-----------------------------------------------------.
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XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, TO(0), KC_5, KC_E, KC_W, KC_Q, KC_TAB,
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XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_G, KC_5, KC_4, KC_3, KC_2, KC_1, TO(0),
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//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
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//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
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XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_MINS, KC_1, KC_A, KC_S, KC_D, KC_4,
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XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_H, KC_Q, KC_E, KC_W, KC_F, KC_X, KC_TAB,
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//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
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//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
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XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_UNDS, KC_2, KC_3, KC_X, KC_M, KC_LCTL,
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XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_I, KC_R, KC_A, KC_S, KC_D, KC_LSFT, KC_LCTL,
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//|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
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//|--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
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XXXXXXX, KC_ESC, _______, _______, KC_SPC, KC_LCTL
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XXXXXXX, KC_V, KC_ESC, KC_SPC, KC_M, KC_ESC
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//`--------------------------' `--------------------------'
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//`--------------------------' `--------------------------'
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)
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)
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};
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};
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