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author | jpe230 <pablin.123.ra@gmail.com> | 2022-12-12 14:51:14 -0600 |
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committer | GitHub <noreply@github.com> | 2022-12-13 07:51:14 +1100 |
commit | 102f22f7e99d87989cd95e10370863c3f96ba7e2 (patch) | |
tree | 1b7b27838e01f547714b19932c98e58362354bb8 /docs/quantum_painter_lvgl.md | |
parent | 2d19e59d784582cd2e3768ff4e7f7e0c4618eb2f (diff) |
[Core] Quantum Painter - LVGL Integration (#18499)
Co-authored-by: Nick Brassel <nick@tzarc.org>
Diffstat (limited to 'docs/quantum_painter_lvgl.md')
-rw-r--r-- | docs/quantum_painter_lvgl.md | 55 |
1 files changed, 55 insertions, 0 deletions
diff --git a/docs/quantum_painter_lvgl.md b/docs/quantum_painter_lvgl.md new file mode 100644 index 0000000000..3edb37fbce --- /dev/null +++ b/docs/quantum_painter_lvgl.md @@ -0,0 +1,55 @@ +# Quantum Painter LVGL Integration :id=lvgl + +LVGL (Light and Versatile Graphics Library) is an open-source graphics library providing everything you need to create an embedded GUI for your board with easy-to-use graphical elements. + +LVGL integrates with [Quantum Painter's](quantum_painter.md) API and drivers to render to the display, the hardware supported by Quantum Painter is also supported by LVGL. + +?> Keep in mind that enabling the LVGL integration has a big impact in firmware size, it is recommeded to use a supported MCU with >256 kB of flash space. + +To learn more about LVGL and how to use it please take a look at their [official documentation](https://docs.lvgl.io/8.2/intro/) + +## Enabling LVGL :id=lvgl-enabling +To enable LVGL to be built into your firmware, add the following to `rules.mk`: + +```make +QUANTUM_PAINTER_ENABLE = yes +QUANTUM_PAINTER_DRIVERS = ...... +QUANTUM_PAINTER_LVGL_INTEGRATION = yes +``` +To configure the Quantum Painter Display Drivers please read the [Quantum Painter Display Drivers](quantum_painter.md#quantum-painter-drivers) section. + +## Quantum Painter LVGL API :id=lvgl-api + +### Quantum Painter LVGL Attach :id=lvgl-api-init + +```c +bool qp_lvgl_attach(painter_device_t device); +``` + +The `qp_lvgl_attach` function is used to set up LVGL with the supplied display, and requires an already configured display. + +```c +static painter_device_t display; +void keyboard_post_init_kb(void) { + display = qp_make_.......; // Create the display + qp_init(display, QP_ROTATION_0); // Initialise the display + + if (qp_lvgl_attach(display)) { // Attach LVGL to the display + ...Your code to draw // Run LVGL specific code to draw + } +} +``` +To init. the display please read the [Display Initialisation](quantum_painter.md#quantum-painter-api-init) section. + +!> Attaching LVGL to a display means LVGL subsequently "owns" the display. Using standard Quantum Painter drawing operations with the display after LVGL attachment will likely result in display artifacts. +### Quantum Painter LVGL Detach :id=lvgl-api-init + +```c +void qp_lvgl_detach() +``` + +The `qp_lvgl_detach` function stops the internal LVGL ticks and releases resources related to it. + +## Enabling/Disabling LVGL features :id=lvgl-configuring + +You can overwrite LVGL specific features in your `lv_conf.h` file. |