diff options
author | vin <git@vineetk.net> | 2023-10-09 10:18:42 -0400 |
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committer | vin <git@vineetk.net> | 2023-10-09 10:18:42 -0400 |
commit | 42a1e90a6d215d0ec0a1c166c90d8b58417b27f2 (patch) | |
tree | 893c23a122c2ac8c8f79d2a27678645558a161d9 /keyboards/teleport/native/ansi/keymaps/perfmode/keymap.c | |
parent | 63b48f5096c2af87c27ea67ff68df44c7aaea809 (diff) |
remove non-crkbd keyboards
Diffstat (limited to 'keyboards/teleport/native/ansi/keymaps/perfmode/keymap.c')
-rw-r--r-- | keyboards/teleport/native/ansi/keymaps/perfmode/keymap.c | 202 |
1 files changed, 0 insertions, 202 deletions
diff --git a/keyboards/teleport/native/ansi/keymaps/perfmode/keymap.c b/keyboards/teleport/native/ansi/keymaps/perfmode/keymap.c deleted file mode 100644 index abe6188ccf..0000000000 --- a/keyboards/teleport/native/ansi/keymaps/perfmode/keymap.c +++ /dev/null @@ -1,202 +0,0 @@ -/* Copyright 2023 Moritz Plattner - * - * This program is free software: you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation, either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see <http://www.gnu.org/licenses/>. - */ -#include QMK_KEYBOARD_H - -// tested and working -void matrix_io_delay(void) { __asm__ volatile("nop\nnop\nnop\n"); } - -enum layers{ - BASE, - GAME, - PERF, - _FN1, - _FN2 -}; - -/* Create a keycode to toggle RGB without writing to eeprom, important to enable/disable the non-eeprom-stored custom lighting on PERF layer */ -enum my_keycodes { - RGB_TOG_NO = SAFE_RANGE, - RGB_M_2, - RGB_M_3, - RGB_M_4, - RGB_M_5, - RGB_M_6, - RGB_M_7, - RGB_M_8, - RGB_M_9, - RGB_M_0 -}; - -bool process_record_user(uint16_t keycode, keyrecord_t *record) { - switch (keycode) { - case RGB_TOG_NO: - if (record->event.pressed) { - rgb_matrix_toggle_noeeprom(); - } - return false; - case RGB_M_2: - if (record->event.pressed) { - rgb_matrix_mode(RGB_MATRIX_ALPHAS_MODS); - } - return false; - case RGB_M_3: - if (record->event.pressed) { - rgb_matrix_mode(RGB_MATRIX_BREATHING); - } - return false; - case RGB_M_4: - if (record->event.pressed) { - rgb_matrix_mode(RGB_MATRIX_CYCLE_UP_DOWN); - } - return false; - case RGB_M_5: - if (record->event.pressed) { - rgb_matrix_mode(RGB_MATRIX_CYCLE_ALL); - } - return false; - case RGB_M_6: - if (record->event.pressed) { - rgb_matrix_mode(RGB_MATRIX_CYCLE_SPIRAL); - } - return false; - case RGB_M_7: - if (record->event.pressed) { - rgb_matrix_mode(RGB_MATRIX_TYPING_HEATMAP); - } - return false; - case RGB_M_8: - if (record->event.pressed) { - rgb_matrix_mode(RGB_MATRIX_SOLID_REACTIVE); - } - return false; - case RGB_M_9: - if (record->event.pressed) { - rgb_matrix_mode(RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE); - } - return false; - case RGB_M_0: - if (record->event.pressed) { - rgb_matrix_mode(RGB_MATRIX_CUSTOM_SINGLE_COLOR_RAINDROPS); - } - return false; - default: - return true; // Process all other keycodes normally - } -} - -const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { - - [BASE] = LAYOUT_75_ansi( /* keymap for layer 0 */ - KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_F13, KC_PSCR, KC_DEL, - KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_PGUP, - KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGDN, - KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_HOME, - KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_END, - KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(_FN1),KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT - ), - - [GAME] = LAYOUT_75_ansi( /* keymap for layer 1 - GAME disables WIN key and has RGB layer indicators */ - KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, - KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, - KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, - KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, - KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, - KC_TRNS, KC_NO, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS - ), - - [PERF] = LAYOUT_75_ansi( /* keymap for layer 2 - PERF has a static LED display to increase matrix scan rates */ - KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, - KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, - KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, - KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, - KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, - KC_TRNS, KC_NO, KC_TRNS, KC_TRNS, KC_TRNS, MO(_FN2),KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS - ), - - [_FN1] = LAYOUT_75_ansi( /* keymap for layer 3 */ - KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, RGB_TOG, RGB_VAD, RGB_VAI, KC_MPRV, KC_MPLY, KC_MNXT, KC_VOLD, KC_VOLU, KC_MUTE, KC_TRNS, KC_TRNS, KC_TRNS, - KC_TRNS, RGB_M_P, RGB_M_2, RGB_M_3, RGB_M_4, RGB_M_5, RGB_M_6, RGB_M_7, RGB_M_8, RGB_M_9, RGB_M_0, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, - RGB_TOG, RGB_VAI, RGB_HUI, RGB_SAI, RGB_SPI, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, - KC_TRNS, RGB_VAD, RGB_HUD, RGB_SAD, RGB_SPD, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, - KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, MAGIC_TOGGLE_NKRO,KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, - KC_TRNS, TG(GAME),KC_TRNS, TO(PERF), KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS - ), - - [_FN2] = LAYOUT_75_ansi( /* keymap for layer 4 */ - KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, RGB_TOG_NO,KC_NO, KC_NO, KC_MPRV, KC_MPLY, KC_MNXT, KC_VOLD, KC_VOLU, KC_MUTE, KC_TRNS, KC_TRNS, KC_TRNS, - KC_TRNS, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, - RGB_TOG_NO,KC_NO, KC_NO, KC_NO, KC_NO, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, - KC_TRNS, KC_NO, KC_NO, KC_NO, KC_NO, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, - KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, - KC_TRNS, KC_NO, KC_TRNS, TG(PERF), KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS - ), -}; - -/* RGB matrix indicator code -It reads the current matrix color, offsets the hue by 30, -and sets val to either 255 or, if defined, RGB_MATRIX_MAXIMUM_BRIGHTNESS -This is applied to both caps lock, and other indicator keys for layer 1 */ - -bool rgb_matrix_indicators_user(void) { - /* Layer 2 (perf mode on this keymap) is not supposed to have LED refreshes, hence excluded */ - if (!IS_LAYER_ON(2)) { - HSV hsv_ind = {rgb_matrix_get_hue()+30,255,INDICATOR_MAX_BRIGHTNESS}; - RGB rgb_ind = hsv_to_rgb(hsv_ind); - - /* Sets Caps to different color as indicator. If RGB mode is rain, and caps indicator is off, the LED will always be off. - This is to avoid having the LED persist on until the animation randomly refreshes it. */ - if (host_keyboard_led_state().caps_lock) { - rgb_matrix_set_color(CAPS_LED_INDEX, rgb_ind.r, rgb_ind.g, rgb_ind.b); - } else if (rgb_matrix_get_mode() == 10) { - rgb_matrix_set_color(CAPS_LED_INDEX, 0, 0, 0); - } - - /* Sets W, A, S, D, LGUI to a different color as layer indicator */ - if(IS_LAYER_ON(1)) { - HSV hsv_ind = {rgb_matrix_get_hue()+30,255,INDICATOR_MAX_BRIGHTNESS}; - RGB rgb_ind = hsv_to_rgb(hsv_ind); - - rgb_matrix_set_color(W_LED_INDEX, rgb_ind.r, rgb_ind.g, rgb_ind.b); - rgb_matrix_set_color(A_LED_INDEX, rgb_ind.r, rgb_ind.g, rgb_ind.b); - rgb_matrix_set_color(S_LED_INDEX, rgb_ind.r, rgb_ind.g, rgb_ind.b); - rgb_matrix_set_color(D_LED_INDEX, rgb_ind.r, rgb_ind.g, rgb_ind.b); - rgb_matrix_set_color(WIN_LED_INDEX, rgb_ind.r, rgb_ind.g, rgb_ind.b); - } - } - return true; -} - -layer_state_t layer_state_set_user(layer_state_t state) { - /* Set LEDs to "GAME_MODE" custom animation when entering layer 2 (perf mode), reload matrix from eeprom when exiting */ - if(IS_LAYER_ON_STATE(state, 2)) { - rgb_matrix_mode_noeeprom(RGB_MATRIX_CUSTOM_STATIC_GAME_MODE); - } else { - rgb_matrix_reload_from_eeprom(); - } - - /* If reverting to base layer (no special LED effects) and single color rain is on, set "layer 1" mods back to matrix color to avoid single key persistence */ - if(!IS_LAYER_ON_STATE(state, 2) && !IS_LAYER_ON_STATE(state, 1) && rgb_matrix_get_mode() == 10) { - HSV hsv_mat = rgb_matrix_get_hsv(); - RGB rgb_mat = hsv_to_rgb(hsv_mat); - - rgb_matrix_set_color(W_LED_INDEX, rgb_mat.r, rgb_mat.g, rgb_mat.b); - rgb_matrix_set_color(A_LED_INDEX, rgb_mat.r, rgb_mat.g, rgb_mat.b); - rgb_matrix_set_color(S_LED_INDEX, rgb_mat.r, rgb_mat.g, rgb_mat.b); - rgb_matrix_set_color(D_LED_INDEX, rgb_mat.r, rgb_mat.g, rgb_mat.b); - rgb_matrix_set_color(WIN_LED_INDEX, rgb_mat.r, rgb_mat.g, rgb_mat.b); - } - return state; -}
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