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authorvin <git@vineetk.net>2023-10-09 10:18:42 -0400
committervin <git@vineetk.net>2023-10-09 10:18:42 -0400
commit42a1e90a6d215d0ec0a1c166c90d8b58417b27f2 (patch)
tree893c23a122c2ac8c8f79d2a27678645558a161d9 /keyboards/teleport/native/ansi/keymaps/perfmode/keymap.c
parent63b48f5096c2af87c27ea67ff68df44c7aaea809 (diff)
remove non-crkbd keyboards
Diffstat (limited to 'keyboards/teleport/native/ansi/keymaps/perfmode/keymap.c')
-rw-r--r--keyboards/teleport/native/ansi/keymaps/perfmode/keymap.c202
1 files changed, 0 insertions, 202 deletions
diff --git a/keyboards/teleport/native/ansi/keymaps/perfmode/keymap.c b/keyboards/teleport/native/ansi/keymaps/perfmode/keymap.c
deleted file mode 100644
index abe6188ccf..0000000000
--- a/keyboards/teleport/native/ansi/keymaps/perfmode/keymap.c
+++ /dev/null
@@ -1,202 +0,0 @@
-/* Copyright 2023 Moritz Plattner
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-#include QMK_KEYBOARD_H
-
-// tested and working
-void matrix_io_delay(void) { __asm__ volatile("nop\nnop\nnop\n"); }
-
-enum layers{
- BASE,
- GAME,
- PERF,
- _FN1,
- _FN2
-};
-
-/* Create a keycode to toggle RGB without writing to eeprom, important to enable/disable the non-eeprom-stored custom lighting on PERF layer */
-enum my_keycodes {
- RGB_TOG_NO = SAFE_RANGE,
- RGB_M_2,
- RGB_M_3,
- RGB_M_4,
- RGB_M_5,
- RGB_M_6,
- RGB_M_7,
- RGB_M_8,
- RGB_M_9,
- RGB_M_0
-};
-
-bool process_record_user(uint16_t keycode, keyrecord_t *record) {
- switch (keycode) {
- case RGB_TOG_NO:
- if (record->event.pressed) {
- rgb_matrix_toggle_noeeprom();
- }
- return false;
- case RGB_M_2:
- if (record->event.pressed) {
- rgb_matrix_mode(RGB_MATRIX_ALPHAS_MODS);
- }
- return false;
- case RGB_M_3:
- if (record->event.pressed) {
- rgb_matrix_mode(RGB_MATRIX_BREATHING);
- }
- return false;
- case RGB_M_4:
- if (record->event.pressed) {
- rgb_matrix_mode(RGB_MATRIX_CYCLE_UP_DOWN);
- }
- return false;
- case RGB_M_5:
- if (record->event.pressed) {
- rgb_matrix_mode(RGB_MATRIX_CYCLE_ALL);
- }
- return false;
- case RGB_M_6:
- if (record->event.pressed) {
- rgb_matrix_mode(RGB_MATRIX_CYCLE_SPIRAL);
- }
- return false;
- case RGB_M_7:
- if (record->event.pressed) {
- rgb_matrix_mode(RGB_MATRIX_TYPING_HEATMAP);
- }
- return false;
- case RGB_M_8:
- if (record->event.pressed) {
- rgb_matrix_mode(RGB_MATRIX_SOLID_REACTIVE);
- }
- return false;
- case RGB_M_9:
- if (record->event.pressed) {
- rgb_matrix_mode(RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE);
- }
- return false;
- case RGB_M_0:
- if (record->event.pressed) {
- rgb_matrix_mode(RGB_MATRIX_CUSTOM_SINGLE_COLOR_RAINDROPS);
- }
- return false;
- default:
- return true; // Process all other keycodes normally
- }
-}
-
-const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
-
- [BASE] = LAYOUT_75_ansi( /* keymap for layer 0 */
- KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_F13, KC_PSCR, KC_DEL,
- KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_PGUP,
- KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGDN,
- KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_HOME,
- KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_END,
- KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(_FN1),KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
- ),
-
- [GAME] = LAYOUT_75_ansi( /* keymap for layer 1 - GAME disables WIN key and has RGB layer indicators */
- KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
- KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
- KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
- KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
- KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
- KC_TRNS, KC_NO, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
- ),
-
- [PERF] = LAYOUT_75_ansi( /* keymap for layer 2 - PERF has a static LED display to increase matrix scan rates */
- KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
- KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
- KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
- KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
- KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
- KC_TRNS, KC_NO, KC_TRNS, KC_TRNS, KC_TRNS, MO(_FN2),KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
- ),
-
- [_FN1] = LAYOUT_75_ansi( /* keymap for layer 3 */
- KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, RGB_TOG, RGB_VAD, RGB_VAI, KC_MPRV, KC_MPLY, KC_MNXT, KC_VOLD, KC_VOLU, KC_MUTE, KC_TRNS, KC_TRNS, KC_TRNS,
- KC_TRNS, RGB_M_P, RGB_M_2, RGB_M_3, RGB_M_4, RGB_M_5, RGB_M_6, RGB_M_7, RGB_M_8, RGB_M_9, RGB_M_0, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
- RGB_TOG, RGB_VAI, RGB_HUI, RGB_SAI, RGB_SPI, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
- KC_TRNS, RGB_VAD, RGB_HUD, RGB_SAD, RGB_SPD, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
- KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, MAGIC_TOGGLE_NKRO,KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
- KC_TRNS, TG(GAME),KC_TRNS, TO(PERF), KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
- ),
-
- [_FN2] = LAYOUT_75_ansi( /* keymap for layer 4 */
- KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, RGB_TOG_NO,KC_NO, KC_NO, KC_MPRV, KC_MPLY, KC_MNXT, KC_VOLD, KC_VOLU, KC_MUTE, KC_TRNS, KC_TRNS, KC_TRNS,
- KC_TRNS, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
- RGB_TOG_NO,KC_NO, KC_NO, KC_NO, KC_NO, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
- KC_TRNS, KC_NO, KC_NO, KC_NO, KC_NO, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
- KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
- KC_TRNS, KC_NO, KC_TRNS, TG(PERF), KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
- ),
-};
-
-/* RGB matrix indicator code
-It reads the current matrix color, offsets the hue by 30,
-and sets val to either 255 or, if defined, RGB_MATRIX_MAXIMUM_BRIGHTNESS
-This is applied to both caps lock, and other indicator keys for layer 1 */
-
-bool rgb_matrix_indicators_user(void) {
- /* Layer 2 (perf mode on this keymap) is not supposed to have LED refreshes, hence excluded */
- if (!IS_LAYER_ON(2)) {
- HSV hsv_ind = {rgb_matrix_get_hue()+30,255,INDICATOR_MAX_BRIGHTNESS};
- RGB rgb_ind = hsv_to_rgb(hsv_ind);
-
- /* Sets Caps to different color as indicator. If RGB mode is rain, and caps indicator is off, the LED will always be off.
- This is to avoid having the LED persist on until the animation randomly refreshes it. */
- if (host_keyboard_led_state().caps_lock) {
- rgb_matrix_set_color(CAPS_LED_INDEX, rgb_ind.r, rgb_ind.g, rgb_ind.b);
- } else if (rgb_matrix_get_mode() == 10) {
- rgb_matrix_set_color(CAPS_LED_INDEX, 0, 0, 0);
- }
-
- /* Sets W, A, S, D, LGUI to a different color as layer indicator */
- if(IS_LAYER_ON(1)) {
- HSV hsv_ind = {rgb_matrix_get_hue()+30,255,INDICATOR_MAX_BRIGHTNESS};
- RGB rgb_ind = hsv_to_rgb(hsv_ind);
-
- rgb_matrix_set_color(W_LED_INDEX, rgb_ind.r, rgb_ind.g, rgb_ind.b);
- rgb_matrix_set_color(A_LED_INDEX, rgb_ind.r, rgb_ind.g, rgb_ind.b);
- rgb_matrix_set_color(S_LED_INDEX, rgb_ind.r, rgb_ind.g, rgb_ind.b);
- rgb_matrix_set_color(D_LED_INDEX, rgb_ind.r, rgb_ind.g, rgb_ind.b);
- rgb_matrix_set_color(WIN_LED_INDEX, rgb_ind.r, rgb_ind.g, rgb_ind.b);
- }
- }
- return true;
-}
-
-layer_state_t layer_state_set_user(layer_state_t state) {
- /* Set LEDs to "GAME_MODE" custom animation when entering layer 2 (perf mode), reload matrix from eeprom when exiting */
- if(IS_LAYER_ON_STATE(state, 2)) {
- rgb_matrix_mode_noeeprom(RGB_MATRIX_CUSTOM_STATIC_GAME_MODE);
- } else {
- rgb_matrix_reload_from_eeprom();
- }
-
- /* If reverting to base layer (no special LED effects) and single color rain is on, set "layer 1" mods back to matrix color to avoid single key persistence */
- if(!IS_LAYER_ON_STATE(state, 2) && !IS_LAYER_ON_STATE(state, 1) && rgb_matrix_get_mode() == 10) {
- HSV hsv_mat = rgb_matrix_get_hsv();
- RGB rgb_mat = hsv_to_rgb(hsv_mat);
-
- rgb_matrix_set_color(W_LED_INDEX, rgb_mat.r, rgb_mat.g, rgb_mat.b);
- rgb_matrix_set_color(A_LED_INDEX, rgb_mat.r, rgb_mat.g, rgb_mat.b);
- rgb_matrix_set_color(S_LED_INDEX, rgb_mat.r, rgb_mat.g, rgb_mat.b);
- rgb_matrix_set_color(D_LED_INDEX, rgb_mat.r, rgb_mat.g, rgb_mat.b);
- rgb_matrix_set_color(WIN_LED_INDEX, rgb_mat.r, rgb_mat.g, rgb_mat.b);
- }
- return state;
-} \ No newline at end of file