diff options
author | vin <git@vineetk.net> | 2024-01-15 19:40:26 -0500 |
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committer | vin <git@vineetk.net> | 2024-01-15 19:41:32 -0500 |
commit | a2c86b4053386fbc9a70674802c1157375b10066 (patch) | |
tree | cda5faee0c8c2298a0be47b8c1961bf16df595c9 /quantum/rgb_matrix/animations/rgb_matrix_effects.inc | |
parent | e33ae91091e425699f0cdfd4483023b07ec3ed5e (diff) |
remove rgb support
Diffstat (limited to 'quantum/rgb_matrix/animations/rgb_matrix_effects.inc')
-rw-r--r-- | quantum/rgb_matrix/animations/rgb_matrix_effects.inc | 40 |
1 files changed, 0 insertions, 40 deletions
diff --git a/quantum/rgb_matrix/animations/rgb_matrix_effects.inc b/quantum/rgb_matrix/animations/rgb_matrix_effects.inc deleted file mode 100644 index ac7bac428d..0000000000 --- a/quantum/rgb_matrix/animations/rgb_matrix_effects.inc +++ /dev/null @@ -1,40 +0,0 @@ -// Add your new core rgb matrix effect here, order determines enum order -#include "solid_color_anim.h" -#include "alpha_mods_anim.h" -#include "gradient_up_down_anim.h" -#include "gradient_left_right_anim.h" -#include "breathing_anim.h" -#include "colorband_sat_anim.h" -#include "colorband_val_anim.h" -#include "colorband_pinwheel_sat_anim.h" -#include "colorband_pinwheel_val_anim.h" -#include "colorband_spiral_sat_anim.h" -#include "colorband_spiral_val_anim.h" -#include "cycle_all_anim.h" -#include "cycle_left_right_anim.h" -#include "cycle_up_down_anim.h" -#include "rainbow_moving_chevron_anim.h" -#include "cycle_out_in_anim.h" -#include "cycle_out_in_dual_anim.h" -#include "cycle_pinwheel_anim.h" -#include "cycle_spiral_anim.h" -#include "dual_beacon_anim.h" -#include "rainbow_beacon_anim.h" -#include "rainbow_pinwheels_anim.h" -#include "raindrops_anim.h" -#include "jellybean_raindrops_anim.h" -#include "hue_breathing_anim.h" -#include "hue_pendulum_anim.h" -#include "hue_wave_anim.h" -#include "pixel_rain_anim.h" -#include "pixel_flow_anim.h" -#include "pixel_fractal_anim.h" -#include "typing_heatmap_anim.h" -#include "digital_rain_anim.h" -#include "solid_reactive_simple_anim.h" -#include "solid_reactive_anim.h" -#include "solid_reactive_wide.h" -#include "solid_reactive_cross.h" -#include "solid_reactive_nexus.h" -#include "splash_anim.h" -#include "solid_splash_anim.h" |