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author | vin <git@vineetk.net> | 2023-10-15 19:46:33 -0400 |
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committer | vin <git@vineetk.net> | 2023-10-15 19:46:33 -0400 |
commit | 7ed78a843d4a90ae8adc69bf3c3dbf573a379f75 (patch) | |
tree | 420f8e7829b46bf43b5dbafc46f0a72f644e9588 /users/muppetjones/readme/rgblayers.md | |
parent | 392a85e1f6fefd549cd52945ab1447a2d6901484 (diff) |
remove userspace declarations
Diffstat (limited to 'users/muppetjones/readme/rgblayers.md')
-rw-r--r-- | users/muppetjones/readme/rgblayers.md | 59 |
1 files changed, 0 insertions, 59 deletions
diff --git a/users/muppetjones/readme/rgblayers.md b/users/muppetjones/readme/rgblayers.md deleted file mode 100644 index 862ba75941..0000000000 --- a/users/muppetjones/readme/rgblayers.md +++ /dev/null @@ -1,59 +0,0 @@ -# Dynamic Underglow Lighting Per-Layer - -This bit of code allows you to define layer lighting that respects your current eeprom settings, e.g., brightness. It does this by storing the base state rgb - -## Setup - -1. Enable RGB underglow in your `rules.mk` - - ``` - RGBLIGHT_ENABLE = yes # Enable keyboard RGB underglow - ``` - -2. (Optional) Add RGB configuration to your `config.h` - - ``` - #ifdef RGBLIGHT_ENABLE - # define RGBLIGHT_HUE_STEP 8 - # define RGBLIGHT_SAT_STEP 16 - # define RGBLIGHT_VAL_STEP 16 - # define RGBLIGHT_LIMIT_VAL 150 - # define RGBLIGHT_SLEEP - // # define RGBLIGHT_LAYERS - #endif - ``` - -3. Add `set_layer_hsv` function. This is where you define your layer-specific colors by setting the HSV properties on the `layer_color` pointer. This example uses the QMK RGB configuration parameters to keep the layer colors offset based on the current EEPROM HSV. - - > NOTE: The HSV values should be between 0 and 255, but setting the modulus on saturation causes the lights to go white on my board. I _think_ this is due to overflow, but I haven't had the chance to try and resolve it yet. - - - ``` - #ifdef RGBLIGHT_ENABLE - void set_layer_hsv(layer_state_t state, HSV* layer_color) { - int32_t h = layer_color->h, s = layer_color->s, v = layer_color->v; - switch (get_highest_layer(state)) { - case _RAISE: - h += 2 * RGBLIGHT_HUE_STEP; - break; - case _LOWER: - h += -2 * RGBLIGHT_HUE_STEP; - break; - case _NAV: - h += 1 * RGBLIGHT_HUE_STEP; - break; - case _MOUSE: - h += -7 * RGBLIGHT_HUE_STEP; - break; - default: - break; - } - layer_color->h = h % 255; - layer_color->s = s; - layer_color->v = v % 255; - return; - } - #endif - ``` - -4. (Optional) If you're using `post_process_record_user`, you'll need to change the name in your keymap to `post_process_record_keymap`. We use the user function to update the HSV state after one of the RGB keycodes is pressed. |