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-# Table of Contents
-1. [Overview](#overview)[[documentation](https://docs.qmk.fm/#/feature_userspace)]
-2. [Keyboard Layout Templates](#keyboard-layout-templates)
-3. [Custom Keycodes](#custom-keycodes) [[documentation](https://docs.qmk.fm/#/feature_macros?id=the-new-way-send_string-amp-process_record_user)]
-4. [Tap Dances](#tap-dances) [[documentation](https://docs.qmk.fm/#/feature_tap_dance)]
-5. [Encoders](#encoders) [[documentation](https://docs.qmk.fm/#/feature_encoders)]
-6. [Leader Key](#leader-key) [[documentation](https://docs.qmk.fm/#/feature_leader_key)]
-7. [Unicode](#unicode) [[documentation](https://docs.qmk.fm/#/feature_unicode)]
-8. [Combo Keys](#combo-keys) [[documentation](https://docs.qmk.fm/#/feature_combo)]
-9. [Secret Macros](#secret-macros) [[documentation](https://github.com/qmk/qmk_firmware/blob/master/users/drashna/readme_secrets.md)]
-
-# [Overview](#overview)
-Thanks to [drashna](https://github.com/drashna) and the people of the discord server and everyone else in the qmk_firmware/users/ directory :)
-
-## [Keyboard Layout Templates](#keyboard-layout-temple)
-This borrows from [jola5](https://github.com/jola5)'s "Not quite neo" code. The code of the userspace is shared between all keyboards, so that one can maintain functionality of all keyboards at once by modifying a few files in a central location.
-
-This makes adding tap/hold mods, or other special keycodes or functions to all keyboards super easy, as it's done to all of them at once.
-
-The caveat here is that the keymap needs a processor/wrapper, as it doesn't like the substitutions. However, this is as simple as just pushing it through a define. For instance:
-
-`#define LAYOUT_ergodox_wrapper(...) LAYOUT_ergodox(__VA_ARGS__)`
-
-Once that's been done and you've switched the keymaps to use the "wrapper", it will read the substitution blocks just fine.
-
-Credit goes to [jola5](https://github.com/jola5) for first implementing this awesome idea.
-
-## [Custom Keycodes](#custom-keycodes)
-Declared in `process_records.h` and `template.h` and defined in `process_record_user` in template.c
-
-## [Tap Dances](#tap-dances)
-To enable set `TAP_DANCE_ENABLE = yes` in *rules.mk*. See file *tap_dances.{c,h}*
-
-TODO: Command-line movement stuff is a pain when typing normally
-
-TODO: Make use of `TD_SPC` and `TD_QT{1..3}`
-
-## [Leader Key](#leader-key)
-To enable set `LEADER_ENABLE = yes` in file *rules.mk*
-
-|Leader sequence|program| description |
-|---|---|---|
-| W |vim/tmux| save file, switch pane and repeat last command |
-| T |tmux| send default prefix |
-| A |tmux| switch pane|
-|T + T|tmux| send default prefix to a nested session |
-|T + R|tmux| switch pane and repeat last command |
-|V + Z|vim | zoom current split|
-|V + R|vim | search and replace|
-|V + T|vim | move current split to its own tab|
-|3x Backspace|keyboard| Reset Keyboard |
-
-Leader sequences are defined in *leader_user.c*
-
-## [Combo Keys](#combo-keys)
-To enable set `COMBO_ENABLE = yes` in file *rules.mk*.
-Number of combos and timeout are defined in *config.h*
-
-Press key chord to use.
-
-|Combo|description |
-|---|---|
-| CV | Paste |
-| XC | Cut |
-| ZV | Copy |
-| QP | KC_SLEEP |
-
-Combos are defined in *combo.h* and *combo.c*
-
-## [Unicode](#unicode)
-To enable set `UNICODE_ENABLE = yes` or `UNICODEMAP_ENABLE = yes` in file *rules.mk*
-
-## [Encoders](#encoders)
-To enable set `ENCODER_ENABLE = yes` in *rules.mk*.
-
-In the keyboard's *config.h* adjust according to your keyboard:
-
-```c
-// Example ProMicro
-#define ENCODERS_PAD_A { F4 } //PIN A3
-#define ENCODERS_PAD_B { F5 } //PIN A2
-```
-
-Check the [documentation](https://docs.qmk.fm/#/feature_encoders) for more information
-The first rotary encoder is configured such as:
-
-|Modifier|description|
-|---|---|
-| None | General navigation. Page up/down |
-| SHIFT | Fast navigation. Home/end |
-| CTRL | Vertical navigation. Up/down |
-| CTRL+SHIFT | Horizontal navigation. Left/right |
-| ALT | Audio volume control. |
-| GUI | Browser navigation(windows). Forward/backward |
-| ALT+SHIFT | Form navigation. Tab up/down |
-| ALT+CTRL | Media control. (Play|pause)/mute |
-| HYPER | Media navigation. Next/prev track |
-
-Key codes are stored as `uint16_t encoder_actions[2][9]` in *encoder.c*
-
-
-## Diablo Layer
-Currently not in use.
-[Back to Top](#table-of-contents)
-
-# [Secret Macros](#secret-macros)
-To enable set `NO_SECRETS = yes` in *rules.mk*.
-
-With help from gitter and Colinta, this adds the ability to add hidden macros from other users.
-
-First, I have several files that are hidden/excluded from Git/GitHub. These contain everything needed for the macros. To hide these files, open *.git/info/exclude* and add `secrets.c` and `secrets.h` to that file, below the comments.
-
-And this requires `KC_SECRET_1` through `KC_SECRET_5` to be defined in your *<name>.h* file to define the keycodes for the new macros.
-
-
-### .git/info/exclude
-
-```console
-# git ls-files --others --exclude-from=.git/info/exclude
-# Lines that start with '#' are comments.
-# For a project mostly in C, the following would be a good set of
-# exclude patterns (uncomment them if you want to use them):
-# *.[oa]
-# *~
-/users/<name>/secrets.c
-/users/<name>/secrets.h
-```
-
-Then you can create these files:
-
-### secrets.c
-
-```c
-#include "<name>.h" // replace <name> with your keymap's "h" file, or whatever file stores the keycodes
-
-#if (__has_include("secrets.h") && !defined(NO_SECRETS))
-#include "secrets.h"
-#else
-// `PROGMEM const char secret[][x]` may work better, but it takes up more space in the firmware
-// And I'm not familiar enough to know which is better or why...
-static const char * const secret[] = {
- "test1",
- "test2",
- "test3",
- "test4",
- "test5"
-};
-#endif
-
-bool process_record_secrets(uint16_t keycode, keyrecord_t *record) {
- switch (keycode) {
- case KC_SECRET_1 ... KC_SECRET_5: // Secrets! Externally defined strings, not stored in repo
- if (!record->event.pressed) {
- clear_oneshot_layer_state(ONESHOT_OTHER_KEY_PRESSED);
- send_string_with_delay(secret[keycode - KC_SECRET_1], MACRO_TIMER);
- }
- return false;
- break;
- }
- return true;
-}
-```
-
-### secrets.h
-
-```c
-static const char * const secrets[] = {
- "secret1",
- "secret2",
- "secret3",
- "secret4",
- "secret5"
-};
-```
-
-Replacing the strings with the codes that you need.
-
-### name.c
-
-In the *<name>.c* file, you will want to add this to the top:
-
-```c
-__attribute__ ((weak))
-bool process_record_secrets(uint16_t keycode, keyrecord_t *record) {
- return true;
-}
-```
-
-This is so that the function can be called here, and replaced in the `secrets.c` file, and so it won't error out if it doesn't exist.
-
-And then, in the `process_record_user` function, assuming you have `return process_record_keymap(keycode, record)` here, you'll want to replace the "final" return with the following. Otherwise, you want to replace the `return true;` with `return process_record_secrets(keycode, record);`
-
-```c
- return process_record_keymap(keycode, record) && process_record_secrets(keycode, record);
-}
-```
-
-### rules.mk
-
-Here, you want your */users/<name>/rules.mk* file to "detect" the existence of the *secrets.c* file, and only add it if the file exists. To do so, add this block:
-
-```make
-ifneq ("$(wildcard $(USER_PATH)/secrets.c)","")
- SRC += secrets.c
-endif
-```
-
-Additionally, if you want to make sure that you can disable the function without messing with the file, you need to add this to your */users/<name>/rules.mk*, so that it catches the flag:
-
-```make
-ifeq ($(strip $(NO_SECRETS)), yes)
- OPT_DEFS += -DNO_SECRETS
-endif
-```
-
-Then, if you run `make keyboard:name NO_SECRETS=yes`, it will default to the test strings in your *<name>.c* file, rather than reading from your file.
-[Back to Top](#table-of-contents)