commit 7e0147f8e6cebbf88a6f25c448cbd0246d3ab260
parent c245ee4cd34e768798c4b2c16e1315ebdf3fba79
Author: Dasky <32983009+daskygit@users.noreply.github.com>
Date: Tue, 24 Oct 2023 13:45:33 +0100
Fix compilation error when led/rgb process limit is zero. (#22328)
Co-authored-by: Drashna Jaelre <drashna@live.com>
Diffstat:
4 files changed, 3 insertions(+), 7 deletions(-)
diff --git a/quantum/led_matrix/led_matrix.c b/quantum/led_matrix/led_matrix.c
@@ -342,9 +342,8 @@ void led_matrix_task(void) {
case RENDERING:
led_task_render(effect);
if (effect) {
- // Only run the basic indicators in the last render iteration (default there are 5 iterations)
- if (led_effect_params.iter == LED_MATRIX_LED_PROCESS_MAX_ITERATIONS) {
- led_matrix_indicators();
+ if (led_task_state == FLUSHING) {
+ led_matrix_indicators(); // ensure we only draw basic indicators once rendering is finished
}
led_matrix_indicators_advanced(&led_effect_params);
}
diff --git a/quantum/led_matrix/led_matrix.h b/quantum/led_matrix/led_matrix.h
@@ -88,7 +88,6 @@
#ifndef LED_MATRIX_LED_PROCESS_LIMIT
# define LED_MATRIX_LED_PROCESS_LIMIT ((LED_MATRIX_LED_COUNT + 4) / 5)
#endif
-#define LED_MATRIX_LED_PROCESS_MAX_ITERATIONS ((LED_MATRIX_LED_COUNT + LED_MATRIX_LED_PROCESS_LIMIT - 1) / LED_MATRIX_LED_PROCESS_LIMIT)
#if defined(LED_MATRIX_LED_PROCESS_LIMIT) && LED_MATRIX_LED_PROCESS_LIMIT > 0 && LED_MATRIX_LED_PROCESS_LIMIT < LED_MATRIX_LED_COUNT
# if defined(LED_MATRIX_SPLIT)
diff --git a/quantum/rgb_matrix/rgb_matrix.c b/quantum/rgb_matrix/rgb_matrix.c
@@ -383,8 +383,7 @@ void rgb_matrix_task(void) {
case RENDERING:
rgb_task_render(effect);
if (effect) {
- // Only run the basic indicators in the last render iteration (default there are 5 iterations)
- if (rgb_effect_params.iter == RGB_MATRIX_LED_PROCESS_MAX_ITERATIONS) {
+ if (rgb_task_state == FLUSHING) { // ensure we only draw basic indicators once rendering is finished
rgb_matrix_indicators();
}
rgb_matrix_indicators_advanced(&rgb_effect_params);
diff --git a/quantum/rgb_matrix/rgb_matrix.h b/quantum/rgb_matrix/rgb_matrix.h
@@ -106,7 +106,6 @@
#ifndef RGB_MATRIX_LED_PROCESS_LIMIT
# define RGB_MATRIX_LED_PROCESS_LIMIT ((RGB_MATRIX_LED_COUNT + 4) / 5)
#endif
-#define RGB_MATRIX_LED_PROCESS_MAX_ITERATIONS ((RGB_MATRIX_LED_COUNT + RGB_MATRIX_LED_PROCESS_LIMIT - 1) / RGB_MATRIX_LED_PROCESS_LIMIT)
#if defined(RGB_MATRIX_LED_PROCESS_LIMIT) && RGB_MATRIX_LED_PROCESS_LIMIT > 0 && RGB_MATRIX_LED_PROCESS_LIMIT < RGB_MATRIX_LED_COUNT
# if defined(RGB_MATRIX_SPLIT)