diff options
author | vin <git@vineetk.net> | 2024-01-15 18:52:15 -0500 |
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committer | vin <git@vineetk.net> | 2024-01-15 18:52:15 -0500 |
commit | 39b43b676e9aa8f549fea6fca7a6b7fd7891de69 (patch) | |
tree | 2559e89a4398c5bbe278c01f7549a9cfde3b6d7f /lib/lib8tion/lib8tion.h | |
parent | 8c8e1ad4d3f6a197cc7a0550940e0c71d84c050e (diff) |
remove more unused libraries
Diffstat (limited to 'lib/lib8tion/lib8tion.h')
-rw-r--r-- | lib/lib8tion/lib8tion.h | 934 |
1 files changed, 0 insertions, 934 deletions
diff --git a/lib/lib8tion/lib8tion.h b/lib/lib8tion/lib8tion.h deleted file mode 100644 index 4c770cbcb5..0000000000 --- a/lib/lib8tion/lib8tion.h +++ /dev/null @@ -1,934 +0,0 @@ -#ifndef __INC_LIB8TION_H -#define __INC_LIB8TION_H - -/* - - Fast, efficient 8-bit math functions specifically - designed for high-performance LED programming. - - Because of the AVR(Arduino) and ARM assembly language - implementations provided, using these functions often - results in smaller and faster code than the equivalent - program using plain "C" arithmetic and logic. - - - Included are: - - - - Saturating unsigned 8-bit add and subtract. - Instead of wrapping around if an overflow occurs, - these routines just 'clamp' the output at a maxumum - of 255, or a minimum of 0. Useful for adding pixel - values. E.g., qadd8( 200, 100) = 255. - - qadd8( i, j) == MIN( (i + j), 0xFF ) - qsub8( i, j) == MAX( (i - j), 0 ) - - - Saturating signed 8-bit ("7-bit") add. - qadd7( i, j) == MIN( (i + j), 0x7F) - - - - Scaling (down) of unsigned 8- and 16- bit values. - Scaledown value is specified in 1/256ths. - scale8( i, sc) == (i * sc) / 256 - scale16by8( i, sc) == (i * sc) / 256 - - Example: scaling a 0-255 value down into a - range from 0-99: - downscaled = scale8( originalnumber, 100); - - A special version of scale8 is provided for scaling - LED brightness values, to make sure that they don't - accidentally scale down to total black at low - dimming levels, since that would look wrong: - scale8_video( i, sc) = ((i * sc) / 256) +? 1 - - Example: reducing an LED brightness by a - dimming factor: - new_bright = scale8_video( orig_bright, dimming); - - - - Fast 8- and 16- bit unsigned random numbers. - Significantly faster than Arduino random(), but - also somewhat less random. You can add entropy. - random8() == random from 0..255 - random8( n) == random from 0..(N-1) - random8( n, m) == random from N..(M-1) - - random16() == random from 0..65535 - random16( n) == random from 0..(N-1) - random16( n, m) == random from N..(M-1) - - random16_set_seed( k) == seed = k - random16_add_entropy( k) == seed += k - - - - Absolute value of a signed 8-bit value. - abs8( i) == abs( i) - - - - 8-bit math operations which return 8-bit values. - These are provided mostly for completeness, - not particularly for performance. - mul8( i, j) == (i * j) & 0xFF - add8( i, j) == (i + j) & 0xFF - sub8( i, j) == (i - j) & 0xFF - - - - Fast 16-bit approximations of sin and cos. - Input angle is a uint16_t from 0-65535. - Output is a signed int16_t from -32767 to 32767. - sin16( x) == sin( (x/32768.0) * pi) * 32767 - cos16( x) == cos( (x/32768.0) * pi) * 32767 - Accurate to more than 99% in all cases. - - - Fast 8-bit approximations of sin and cos. - Input angle is a uint8_t from 0-255. - Output is an UNsigned uint8_t from 0 to 255. - sin8( x) == (sin( (x/128.0) * pi) * 128) + 128 - cos8( x) == (cos( (x/128.0) * pi) * 128) + 128 - Accurate to within about 2%. - - - - Fast 8-bit "easing in/out" function. - ease8InOutCubic(x) == 3(x^i) - 2(x^3) - ease8InOutApprox(x) == - faster, rougher, approximation of cubic easing - ease8InOutQuad(x) == quadratic (vs cubic) easing - - - Cubic, Quadratic, and Triangle wave functions. - Input is a uint8_t representing phase withing the wave, - similar to how sin8 takes an angle 'theta'. - Output is a uint8_t representing the amplitude of - the wave at that point. - cubicwave8( x) - quadwave8( x) - triwave8( x) - - - Square root for 16-bit integers. About three times - faster and five times smaller than Arduino's built-in - generic 32-bit sqrt routine. - sqrt16( uint16_t x ) == sqrt( x) - - - Dimming and brightening functions for 8-bit - light values. - dim8_video( x) == scale8_video( x, x) - dim8_raw( x) == scale8( x, x) - dim8_lin( x) == (x<128) ? ((x+1)/2) : scale8(x,x) - brighten8_video( x) == 255 - dim8_video( 255 - x) - brighten8_raw( x) == 255 - dim8_raw( 255 - x) - brighten8_lin( x) == 255 - dim8_lin( 255 - x) - The dimming functions in particular are suitable - for making LED light output appear more 'linear'. - - - - Linear interpolation between two values, with the - fraction between them expressed as an 8- or 16-bit - fixed point fraction (fract8 or fract16). - lerp8by8( fromU8, toU8, fract8 ) - lerp16by8( fromU16, toU16, fract8 ) - lerp15by8( fromS16, toS16, fract8 ) - == from + (( to - from ) * fract8) / 256) - lerp16by16( fromU16, toU16, fract16 ) - == from + (( to - from ) * fract16) / 65536) - map8( in, rangeStart, rangeEnd) - == map( in, 0, 255, rangeStart, rangeEnd); - - - Optimized memmove, memcpy, and memset, that are - faster than standard avr-libc 1.8. - memmove8( dest, src, bytecount) - memcpy8( dest, src, bytecount) - memset8( buf, value, bytecount) - - - Beat generators which return sine or sawtooth - waves in a specified number of Beats Per Minute. - Sine wave beat generators can specify a low and - high range for the output. Sawtooth wave beat - generators always range 0-255 or 0-65535. - beatsin8( BPM, low8, high8) - = (sine(beatphase) * (high8-low8)) + low8 - beatsin16( BPM, low16, high16) - = (sine(beatphase) * (high16-low16)) + low16 - beatsin88( BPM88, low16, high16) - = (sine(beatphase) * (high16-low16)) + low16 - beat8( BPM) = 8-bit repeating sawtooth wave - beat16( BPM) = 16-bit repeating sawtooth wave - beat88( BPM88) = 16-bit repeating sawtooth wave - BPM is beats per minute in either simple form - e.g. 120, or Q8.8 fixed-point form. - BPM88 is beats per minute in ONLY Q8.8 fixed-point - form. - -Lib8tion is pronounced like 'libation': lie-BAY-shun - -*/ - - - -#include <stdint.h> - -#define LIB8STATIC static inline -#define LIB8STATIC_ALWAYS_INLINE static inline - -#if !defined(__AVR__) -#include <string.h> -// for memmove, memcpy, and memset if not defined here -#endif - -#if defined(__arm__) - -#if defined(FASTLED_TEENSY3) -// Can use Cortex M4 DSP instructions -#define QADD8_C 0 -#define QADD7_C 0 -#define QADD8_ARM_DSP_ASM 1 -#define QADD7_ARM_DSP_ASM 1 -#else -// Generic ARM -#define QADD8_C 1 -#define QADD7_C 1 -#endif - -#define QSUB8_C 1 -#define SCALE8_C 1 -#define SCALE16BY8_C 1 -#define SCALE16_C 1 -#define ABS8_C 1 -#define MUL8_C 1 -#define QMUL8_C 1 -#define ADD8_C 1 -#define SUB8_C 1 -#define EASE8_C 1 -#define AVG8_C 1 -#define AVG7_C 1 -#define AVG16_C 1 -#define AVG15_C 1 -#define BLEND8_C 1 - - -#elif defined(__AVR__) - -// AVR ATmega and friends Arduino - -#define QADD8_C 0 -#define QADD7_C 0 -#define QSUB8_C 0 -#define ABS8_C 0 -#define ADD8_C 0 -#define SUB8_C 0 -#define AVG8_C 0 -#define AVG7_C 0 -#define AVG16_C 0 -#define AVG15_C 0 - -#define QADD8_AVRASM 1 -#define QADD7_AVRASM 1 -#define QSUB8_AVRASM 1 -#define ABS8_AVRASM 1 -#define ADD8_AVRASM 1 -#define SUB8_AVRASM 1 -#define AVG8_AVRASM 1 -#define AVG7_AVRASM 1 -#define AVG16_AVRASM 1 -#define AVG15_AVRASM 1 - -// Note: these require hardware MUL instruction -// -- sorry, ATtiny! -#if !defined(LIB8_ATTINY) -#define SCALE8_C 0 -#define SCALE16BY8_C 0 -#define SCALE16_C 0 -#define MUL8_C 0 -#define QMUL8_C 0 -#define EASE8_C 0 -#define BLEND8_C 0 -#define SCALE8_AVRASM 1 -#define SCALE16BY8_AVRASM 1 -#define SCALE16_AVRASM 1 -#define MUL8_AVRASM 1 -#define QMUL8_AVRASM 1 -#define EASE8_AVRASM 1 -#define CLEANUP_R1_AVRASM 1 -#define BLEND8_AVRASM 1 -#else -// On ATtiny, we just use C implementations -#define SCALE8_C 1 -#define SCALE16BY8_C 1 -#define SCALE16_C 1 -#define MUL8_C 1 -#define QMUL8_C 1 -#define EASE8_C 1 -#define BLEND8_C 1 -#define SCALE8_AVRASM 0 -#define SCALE16BY8_AVRASM 0 -#define SCALE16_AVRASM 0 -#define MUL8_AVRASM 0 -#define QMUL8_AVRASM 0 -#define EASE8_AVRASM 0 -#define BLEND8_AVRASM 0 -#endif - -#else - -// unspecified architecture, so -// no ASM, everything in C -#define QADD8_C 1 -#define QADD7_C 1 -#define QSUB8_C 1 -#define SCALE8_C 1 -#define SCALE16BY8_C 1 -#define SCALE16_C 1 -#define ABS8_C 1 -#define MUL8_C 1 -#define QMUL8_C 1 -#define ADD8_C 1 -#define SUB8_C 1 -#define EASE8_C 1 -#define AVG8_C 1 -#define AVG7_C 1 -#define AVG16_C 1 -#define AVG15_C 1 -#define BLEND8_C 1 - -#endif - -///@defgroup lib8tion Fast math functions -///A variety of functions for working with numbers. -///@{ - - -/////////////////////////////////////////////////////////////////////// -// -// typdefs for fixed-point fractional types. -// -// sfract7 should be interpreted as signed 128ths. -// fract8 should be interpreted as unsigned 256ths. -// sfract15 should be interpreted as signed 32768ths. -// fract16 should be interpreted as unsigned 65536ths. -// -// Example: if a fract8 has the value "64", that should be interpreted -// as 64/256ths, or one-quarter. -// -// -// fract8 range is 0 to 0.99609375 -// in steps of 0.00390625 -// -// sfract7 range is -0.9921875 to 0.9921875 -// in steps of 0.0078125 -// -// fract16 range is 0 to 0.99998474121 -// in steps of 0.00001525878 -// -// sfract15 range is -0.99996948242 to 0.99996948242 -// in steps of 0.00003051757 -// - -/// ANSI unsigned short _Fract. range is 0 to 0.99609375 -/// in steps of 0.00390625 -typedef uint8_t fract8; ///< ANSI: unsigned short _Fract - -/// ANSI: signed short _Fract. range is -0.9921875 to 0.9921875 -/// in steps of 0.0078125 -typedef int8_t sfract7; ///< ANSI: signed short _Fract - -/// ANSI: unsigned _Fract. range is 0 to 0.99998474121 -/// in steps of 0.00001525878 -typedef uint16_t fract16; ///< ANSI: unsigned _Fract - -/// ANSI: signed _Fract. range is -0.99996948242 to 0.99996948242 -/// in steps of 0.00003051757 -typedef int16_t sfract15; ///< ANSI: signed _Fract - - -// accumXY types should be interpreted as X bits of integer, -// and Y bits of fraction. -// E.g., accum88 has 8 bits of int, 8 bits of fraction - -typedef uint16_t accum88; ///< ANSI: unsigned short _Accum. 8 bits int, 8 bits fraction -typedef int16_t saccum78; ///< ANSI: signed short _Accum. 7 bits int, 8 bits fraction -typedef uint32_t accum1616;///< ANSI: signed _Accum. 16 bits int, 16 bits fraction -typedef int32_t saccum1516;///< ANSI: signed _Accum. 15 bits int, 16 bits fraction -typedef uint16_t accum124; ///< no direct ANSI counterpart. 12 bits int, 4 bits fraction -typedef int32_t saccum114;///< no direct ANSI counterpart. 1 bit int, 14 bits fraction - - - -#include "math8.h" -#include "scale8.h" -#include "random8.h" -#include "trig8.h" - -/////////////////////////////////////////////////////////////////////// - - - - - - - -/////////////////////////////////////////////////////////////////////// -// -// float-to-fixed and fixed-to-float conversions -// -// Note that anything involving a 'float' on AVR will be slower. - -/// sfract15ToFloat: conversion from sfract15 fixed point to -/// IEEE754 32-bit float. -LIB8STATIC float sfract15ToFloat( sfract15 y) -{ - return y / 32768.0; -} - -/// conversion from IEEE754 float in the range (-1,1) -/// to 16-bit fixed point. Note that the extremes of -/// one and negative one are NOT representable. The -/// representable range is basically -LIB8STATIC sfract15 floatToSfract15( float f) -{ - return f * 32768.0; -} - - - -/////////////////////////////////////////////////////////////////////// -// -// memmove8, memcpy8, and memset8: -// alternatives to memmove, memcpy, and memset that are -// faster on AVR than standard avr-libc 1.8 - -#if defined(__AVR__) -void * memmove8( void * dst, const void * src, uint16_t num ); -void * memcpy8 ( void * dst, const void * src, uint16_t num ) __attribute__ ((noinline)); -void * memset8 ( void * ptr, uint8_t value, uint16_t num ) __attribute__ ((noinline)) ; -#else -// on non-AVR platforms, these names just call standard libc. -#define memmove8 memmove -#define memcpy8 memcpy -#define memset8 memset -#endif - - -/////////////////////////////////////////////////////////////////////// -// -// linear interpolation, such as could be used for Perlin noise, etc. -// - -// A note on the structure of the lerp functions: -// The cases for b>a and b<=a are handled separately for -// speed: without knowing the relative order of a and b, -// the value (a-b) might be overflow the width of a or b, -// and have to be promoted to a wider, slower type. -// To avoid that, we separate the two cases, and are able -// to do all the math in the same width as the arguments, -// which is much faster and smaller on AVR. - -/// linear interpolation between two unsigned 8-bit values, -/// with 8-bit fraction -LIB8STATIC uint8_t lerp8by8( uint8_t a, uint8_t b, fract8 frac) -{ - uint8_t result; - if( b > a) { - uint8_t delta = b - a; - uint8_t scaled = scale8( delta, frac); - result = a + scaled; - } else { - uint8_t delta = a - b; - uint8_t scaled = scale8( delta, frac); - result = a - scaled; - } - return result; -} - -/// linear interpolation between two unsigned 16-bit values, -/// with 16-bit fraction -LIB8STATIC uint16_t lerp16by16( uint16_t a, uint16_t b, fract16 frac) -{ - uint16_t result; - if( b > a ) { - uint16_t delta = b - a; - uint16_t scaled = scale16(delta, frac); - result = a + scaled; - } else { - uint16_t delta = a - b; - uint16_t scaled = scale16( delta, frac); - result = a - scaled; - } - return result; -} - -/// linear interpolation between two unsigned 16-bit values, -/// with 8-bit fraction -LIB8STATIC uint16_t lerp16by8( uint16_t a, uint16_t b, fract8 frac) -{ - uint16_t result; - if( b > a) { - uint16_t delta = b - a; - uint16_t scaled = scale16by8( delta, frac); - result = a + scaled; - } else { - uint16_t delta = a - b; - uint16_t scaled = scale16by8( delta, frac); - result = a - scaled; - } - return result; -} - -/// linear interpolation between two signed 15-bit values, -/// with 8-bit fraction -LIB8STATIC int16_t lerp15by8( int16_t a, int16_t b, fract8 frac) -{ - int16_t result; - if( b > a) { - uint16_t delta = b - a; - uint16_t scaled = scale16by8( delta, frac); - result = a + scaled; - } else { - uint16_t delta = a - b; - uint16_t scaled = scale16by8( delta, frac); - result = a - scaled; - } - return result; -} - -/// linear interpolation between two signed 15-bit values, -/// with 8-bit fraction -LIB8STATIC int16_t lerp15by16( int16_t a, int16_t b, fract16 frac) -{ - int16_t result; - if( b > a) { - uint16_t delta = b - a; - uint16_t scaled = scale16( delta, frac); - result = a + scaled; - } else { - uint16_t delta = a - b; - uint16_t scaled = scale16( delta, frac); - result = a - scaled; - } - return result; -} - -/// map8: map from one full-range 8-bit value into a narrower -/// range of 8-bit values, possibly a range of hues. -/// -/// E.g. map myValue into a hue in the range blue..purple..pink..red -/// hue = map8( myValue, HUE_BLUE, HUE_RED); -/// -/// Combines nicely with the waveform functions (like sin8, etc) -/// to produce continuous hue gradients back and forth: -/// -/// hue = map8( sin8( myValue), HUE_BLUE, HUE_RED); -/// -/// Mathematically simiar to lerp8by8, but arguments are more -/// like Arduino's "map"; this function is similar to -/// -/// map( in, 0, 255, rangeStart, rangeEnd) -/// -/// but faster and specifically designed for 8-bit values. -LIB8STATIC uint8_t map8( uint8_t in, uint8_t rangeStart, uint8_t rangeEnd) -{ - uint8_t rangeWidth = rangeEnd - rangeStart; - uint8_t out = scale8( in, rangeWidth); - out += rangeStart; - return out; -} - - -/////////////////////////////////////////////////////////////////////// -// -// easing functions; see http://easings.net -// - -/// ease8InOutQuad: 8-bit quadratic ease-in / ease-out function -/// Takes around 13 cycles on AVR -#if EASE8_C == 1 -LIB8STATIC uint8_t ease8InOutQuad( uint8_t i) -{ - uint8_t j = i; - if( j & 0x80 ) { - j = 255 - j; - } - uint8_t jj = scale8( j, j); - uint8_t jj2 = jj << 1; - if( i & 0x80 ) { - jj2 = 255 - jj2; - } - return jj2; -} - -#elif EASE8_AVRASM == 1 -// This AVR asm version of ease8InOutQuad preserves one more -// low-bit of precision than the C version, and is also slightly -// smaller and faster. -LIB8STATIC uint8_t ease8InOutQuad(uint8_t val) { - uint8_t j=val; - asm volatile ( - "sbrc %[val], 7 \n" - "com %[j] \n" - "mul %[j], %[j] \n" - "add r0, %[j] \n" - "ldi %[j], 0 \n" - "adc %[j], r1 \n" - "lsl r0 \n" // carry = high bit of low byte of mul product - "rol %[j] \n" // j = (j * 2) + carry // preserve add'l bit of precision - "sbrc %[val], 7 \n" - "com %[j] \n" - "clr __zero_reg__ \n" - : [j] "+&a" (j) - : [val] "a" (val) - : "r0", "r1" - ); - return j; -} - -#else -#error "No implementation for ease8InOutQuad available." -#endif - -/// ease16InOutQuad: 16-bit quadratic ease-in / ease-out function -// C implementation at this point -LIB8STATIC uint16_t ease16InOutQuad( uint16_t i) -{ - uint16_t j = i; - if( j & 0x8000 ) { - j = 65535 - j; - } - uint16_t jj = scale16( j, j); - uint16_t jj2 = jj << 1; - if( i & 0x8000 ) { - jj2 = 65535 - jj2; - } - return jj2; -} - - -/// ease8InOutCubic: 8-bit cubic ease-in / ease-out function -/// Takes around 18 cycles on AVR -LIB8STATIC fract8 ease8InOutCubic( fract8 i) -{ - uint8_t ii = scale8_LEAVING_R1_DIRTY( i, i); - uint8_t iii = scale8_LEAVING_R1_DIRTY( ii, i); - - uint16_t r1 = (3 * (uint16_t)(ii)) - ( 2 * (uint16_t)(iii)); - - /* the code generated for the above *'s automatically - cleans up R1, so there's no need to explicitily call - cleanup_R1(); */ - - uint8_t result = r1; - - // if we got "256", return 255: - if( r1 & 0x100 ) { - result = 255; - } - return result; -} - -/// ease8InOutApprox: fast, rough 8-bit ease-in/ease-out function -/// shaped approximately like 'ease8InOutCubic', -/// it's never off by more than a couple of percent -/// from the actual cubic S-curve, and it executes -/// more than twice as fast. Use when the cycles -/// are more important than visual smoothness. -/// Asm version takes around 7 cycles on AVR. - -#if EASE8_C == 1 -LIB8STATIC fract8 ease8InOutApprox( fract8 i) -{ - if( i < 64) { - // start with slope 0.5 - i /= 2; - } else if( i > (255 - 64)) { - // end with slope 0.5 - i = 255 - i; - i /= 2; - i = 255 - i; - } else { - // in the middle, use slope 192/128 = 1.5 - i -= 64; - i += (i / 2); - i += 32; - } - - return i; -} - -#elif EASE8_AVRASM == 1 -LIB8STATIC uint8_t ease8InOutApprox( fract8 i) -{ - // takes around 7 cycles on AVR - asm volatile ( - " subi %[i], 64 \n\t" - " cpi %[i], 128 \n\t" - " brcc Lshift_%= \n\t" - - // middle case - " mov __tmp_reg__, %[i] \n\t" - " lsr __tmp_reg__ \n\t" - " add %[i], __tmp_reg__ \n\t" - " subi %[i], 224 \n\t" - " rjmp Ldone_%= \n\t" - - // start or end case - "Lshift_%=: \n\t" - " lsr %[i] \n\t" - " subi %[i], 96 \n\t" - - "Ldone_%=: \n\t" - - : [i] "+&a" (i) - : - : "r0", "r1" - ); - return i; -} -#else -#error "No implementation for ease8 available." -#endif - - - -/// triwave8: triangle (sawtooth) wave generator. Useful for -/// turning a one-byte ever-increasing value into a -/// one-byte value that oscillates up and down. -/// -/// input output -/// 0..127 0..254 (positive slope) -/// 128..255 254..0 (negative slope) -/// -/// On AVR this function takes just three cycles. -/// -LIB8STATIC uint8_t triwave8(uint8_t in) -{ - if( in & 0x80) { - in = 255 - in; - } - uint8_t out = in << 1; - return out; -} - - -// quadwave8 and cubicwave8: S-shaped wave generators (like 'sine'). -// Useful for turning a one-byte 'counter' value into a -// one-byte oscillating value that moves smoothly up and down, -// with an 'acceleration' and 'deceleration' curve. -// -// These are even faster than 'sin8', and have -// slightly different curve shapes. -// - -/// quadwave8: quadratic waveform generator. Spends just a little more -/// time at the limits than 'sine' does. -LIB8STATIC uint8_t quadwave8(uint8_t in) -{ - return ease8InOutQuad( triwave8( in)); -} - -/// cubicwave8: cubic waveform generator. Spends visibly more time -/// at the limits than 'sine' does. -LIB8STATIC uint8_t cubicwave8(uint8_t in) -{ - return ease8InOutCubic( triwave8( in)); -} - -/// squarewave8: square wave generator. Useful for -/// turning a one-byte ever-increasing value -/// into a one-byte value that is either 0 or 255. -/// The width of the output 'pulse' is -/// determined by the pulsewidth argument: -/// -///~~~ -/// If pulsewidth is 255, output is always 255. -/// If pulsewidth < 255, then -/// if input < pulsewidth then output is 255 -/// if input >= pulsewidth then output is 0 -///~~~ -/// -/// the output looking like: -/// -///~~~ -/// 255 +--pulsewidth--+ -/// . | | -/// 0 0 +--------(256-pulsewidth)-------- -///~~~ -/// -/// @param in -/// @param pulsewidth -/// @returns square wave output -LIB8STATIC uint8_t squarewave8( uint8_t in, uint8_t pulsewidth) -{ - if( in < pulsewidth || (pulsewidth == 255)) { - return 255; - } else { - return 0; - } -} - - -// Beat generators - These functions produce waves at a given -// number of 'beats per minute'. Internally, they use -// the Arduino function 'millis' to track elapsed time. -// Accuracy is a bit better than one part in a thousand. -// -// beat8( BPM ) returns an 8-bit value that cycles 'BPM' times -// per minute, rising from 0 to 255, resetting to zero, -// rising up again, etc.. The output of this function -// is suitable for feeding directly into sin8, and cos8, -// triwave8, quadwave8, and cubicwave8. -// beat16( BPM ) returns a 16-bit value that cycles 'BPM' times -// per minute, rising from 0 to 65535, resetting to zero, -// rising up again, etc. The output of this function is -// suitable for feeding directly into sin16 and cos16. -// beat88( BPM88) is the same as beat16, except that the BPM88 argument -// MUST be in Q8.8 fixed point format, e.g. 120BPM must -// be specified as 120*256 = 30720. -// beatsin8( BPM, uint8_t low, uint8_t high) returns an 8-bit value that -// rises and falls in a sine wave, 'BPM' times per minute, -// between the values of 'low' and 'high'. -// beatsin16( BPM, uint16_t low, uint16_t high) returns a 16-bit value -// that rises and falls in a sine wave, 'BPM' times per -// minute, between the values of 'low' and 'high'. -// beatsin88( BPM88, ...) is the same as beatsin16, except that the -// BPM88 argument MUST be in Q8.8 fixed point format, -// e.g. 120BPM must be specified as 120*256 = 30720. -// -// BPM can be supplied two ways. The simpler way of specifying BPM is as -// a simple 8-bit integer from 1-255, (e.g., "120"). -// The more sophisticated way of specifying BPM allows for fractional -// "Q8.8" fixed point number (an 'accum88') with an 8-bit integer part and -// an 8-bit fractional part. The easiest way to construct this is to multiply -// a floating point BPM value (e.g. 120.3) by 256, (e.g. resulting in 30796 -// in this case), and pass that as the 16-bit BPM argument. -// "BPM88" MUST always be specified in Q8.8 format. -// -// Originally designed to make an entire animation project pulse with brightness. -// For that effect, add this line just above your existing call to "FastLED.show()": -// -// uint8_t bright = beatsin8( 60 /*BPM*/, 192 /*dimmest*/, 255 /*brightest*/ )); -// FastLED.setBrightness( bright ); -// FastLED.show(); -// -// The entire animation will now pulse between brightness 192 and 255 once per second. - - -// The beat generators need access to a millisecond counter. -// On Arduino, this is "millis()". On other platforms, you'll -// need to provide a function with this signature: -// uint32_t get_millisecond_timer(); -// that provides similar functionality. -// You can also force use of the get_millisecond_timer function -// by #defining USE_GET_MILLISECOND_TIMER. -#if (defined(ARDUINO) || defined(SPARK) || defined(FASTLED_HAS_MILLIS)) && !defined(USE_GET_MILLISECOND_TIMER) -// Forward declaration of Arduino function 'millis'. -//uint32_t millis(); -#define GET_MILLIS millis -#else -uint32_t get_millisecond_timer(void); -#define GET_MILLIS get_millisecond_timer -#endif - -// beat16 generates a 16-bit 'sawtooth' wave at a given BPM, -/// with BPM specified in Q8.8 fixed-point format; e.g. -/// for this function, 120 BPM MUST BE specified as -/// 120*256 = 30720. -/// If you just want to specify "120", use beat16 or beat8. -LIB8STATIC uint16_t beat88( accum88 beats_per_minute_88, uint32_t timebase) -{ - // BPM is 'beats per minute', or 'beats per 60000ms'. - // To avoid using the (slower) division operator, we - // want to convert 'beats per 60000ms' to 'beats per 65536ms', - // and then use a simple, fast bit-shift to divide by 65536. - // - // The ratio 65536:60000 is 279.620266667:256; we'll call it 280:256. - // The conversion is accurate to about 0.05%, more or less, - // e.g. if you ask for "120 BPM", you'll get about "119.93". - return (((GET_MILLIS()) - timebase) * beats_per_minute_88 * 280) >> 16; -} - -/// beat16 generates a 16-bit 'sawtooth' wave at a given BPM -LIB8STATIC uint16_t beat16( accum88 beats_per_minute, uint32_t timebase) -{ - // Convert simple 8-bit BPM's to full Q8.8 accum88's if needed - if( beats_per_minute < 256) beats_per_minute <<= 8; - return beat88(beats_per_minute, timebase); -} - -/// beat8 generates an 8-bit 'sawtooth' wave at a given BPM -LIB8STATIC uint8_t beat8( accum88 beats_per_minute, uint32_t timebase) -{ - return beat16( beats_per_minute, timebase) >> 8; -} - -/// beatsin88 generates a 16-bit sine wave at a given BPM, -/// that oscillates within a given range. -/// For this function, BPM MUST BE SPECIFIED as -/// a Q8.8 fixed-point value; e.g. 120BPM must be -/// specified as 120*256 = 30720. -/// If you just want to specify "120", use beatsin16 or beatsin8. -LIB8STATIC uint16_t beatsin88( accum88 beats_per_minute_88, uint16_t lowest, uint16_t highest, uint32_t timebase, uint16_t phase_offset) -{ - uint16_t beat = beat88( beats_per_minute_88, timebase); - uint16_t beatsin = (sin16( beat + phase_offset) + 32768); - uint16_t rangewidth = highest - lowest; - uint16_t scaledbeat = scale16( beatsin, rangewidth); - uint16_t result = lowest + scaledbeat; - return result; -} - -/// beatsin16 generates a 16-bit sine wave at a given BPM, -/// that oscillates within a given range. -LIB8STATIC uint16_t beatsin16(accum88 beats_per_minute, uint16_t lowest, uint16_t highest, uint32_t timebase, uint16_t phase_offset) -{ - uint16_t beat = beat16( beats_per_minute, timebase); - uint16_t beatsin = (sin16( beat + phase_offset) + 32768); - uint16_t rangewidth = highest - lowest; - uint16_t scaledbeat = scale16( beatsin, rangewidth); - uint16_t result = lowest + scaledbeat; - return result; -} - -/// beatsin8 generates an 8-bit sine wave at a given BPM, -/// that oscillates within a given range. -LIB8STATIC uint8_t beatsin8( accum88 beats_per_minute, uint8_t lowest, uint8_t highest, uint32_t timebase, uint8_t phase_offset) -{ - uint8_t beat = beat8( beats_per_minute, timebase); - uint8_t beatsin = sin8( beat + phase_offset); - uint8_t rangewidth = highest - lowest; - uint8_t scaledbeat = scale8( beatsin, rangewidth); - uint8_t result = lowest + scaledbeat; - return result; -} - - -/// Return the current seconds since boot in a 16-bit value. Used as part of the -/// "every N time-periods" mechanism -LIB8STATIC uint16_t seconds16(void) -{ - uint32_t ms = GET_MILLIS(); - uint16_t s16; - s16 = ms / 1000; - return s16; -} - -/// Return the current minutes since boot in a 16-bit value. Used as part of the -/// "every N time-periods" mechanism -LIB8STATIC uint16_t minutes16(void) -{ - uint32_t ms = GET_MILLIS(); - uint16_t m16; - m16 = (ms / (60000L)) & 0xFFFF; - return m16; -} - -/// Return the current hours since boot in an 8-bit value. Used as part of the -/// "every N time-periods" mechanism -LIB8STATIC uint8_t hours8(void) -{ - uint32_t ms = GET_MILLIS(); - uint8_t h8; - h8 = (ms / (3600000L)) & 0xFF; - return h8; -} - -///@} - -#endif |